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Alpha: 2.0.1 alpha 54
Hi all,
Alpha 54 is available at http://www.ttdpatch.net/src/
It is mostly the same as Csaba's recent experimental releases, I've only
integrated a few of my changes to it.
Csaba has written a lot of new code for the newindustries feature. For
example, it's now possible to animate industries, and the industry
production is more sophisticated: a secondary industry can now be set to
have a limited processing capacity, so that for example a steel mill can
only process 600 tons of steel per month. In addition, it's possible to
set industries to require that all source cargos are available, so that
the steel mill (for example) cannot make steel unless it gets *both*
iron ore and coal. You can download such a modified steel mill here:
http://users.tt-forums.net/csaboka/ttdpatch/steelm.zip
Another change is that now an industry will receive the cargo if and
only if it's inside the station catchment area, regardless of the
position of the station sign. This also allows industries that accept
town cargo. Previously, it wasn't the catchment area that had to be
close to the station, but the station sign. This meant that some
stations accepted cargo for the industry, but couldn't deliver it to the
industry because the station sign was too far from it (even though the
station itself was close enough).
Finally, he has added a new feature to morebuildoptions: enhancedbuoys.
If enabled, you can build a buoy while holding the Ctrl key, and it will
work like a normal station (correct owner, accepts/receives cargos,
ships stop on it). This will be useful for servicing new water
industries that are now possible to make.
Since I'll now be leaving on a trip to run some experiments at Jicamarca
in Peru, there probably won't be any "official" alpha versions until I
get back in mid-August, but keep an eye out for Csaba's experimental
releases!
Have fun,
Josef
All changes in 2.0.1 alpha 54:
- added shadow to flags in grf status window to accentuate them
- changed conflict message to white to make it stand out more
- made patch crash instead of hang when callback 18 uses vars 40+x
- fixed callback storing var.41 data in wrong variable
- integrated Csaba's changes:
* added support for animated industry tiles
* added production callback mechanism to allow fine-tuning
industry production
* new callback to decide where the industry can be built
* refined cargo acceptance of industries
* new bit for morebuildoptions: enhancedbuoys
* new special industry bit 14 to divide/multiple cargo amounts
with the production multiplier during production callback.
* new industry callback 29 for random prod. rate changes
* during production callback, bits 8..23 of variable 18 now
contain how many times the callback was already called.
* enhanced astion 2: can check words/dword in one go, can
combine two or more values with the following operands: add,
subtract, select lower, select greater, divide, modulus.
* new values available during callback 28: height of tile and
distance of closest water/dry land tile.
* small change in cargo acceptance: while looking for the
closest of several industries, the center tile of the
industry is used instead of the north corner.
* bug fixed: industry special flags weren't initialized
correctly.
--
Josef Drexler
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