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Beta: 2.5 beta 6
Hi all,
Yes, it's time again for the next beta! Get it as usual at
http://www.ttdpatch.net/src/
Another quick bit about translations, most languages are done or close to
being done, but I'm right now looking for a *Finnish* translator. If
you're good at Finnish and would like to help translating TTDPatch to your
language, please email me as soon as possible.
Once again I've had to let a few smaller new features slip in. This time,
Steven_h has added truck stops, which work like bus stops except for
non-passenger cargos, while Oskar has added an experimental feature
allowing a company to buy more than 255 trains
(experimentalfeatures.incvehconsist on). Note that if you do have more
than 255 trains, the train list will not work correctly and will draw
trains all over the screen.
And since everybody seems to be adding features, I've made a small one
too: the amount of cash per company has been bumped to a 64-bit variable.
That means that it is no longer limited to the equivalent of £2 billion,
but rather £9 trillion trillion. That should be enough for a while. Note
that the individual amounts of the various categories, as well as other
sums such as the company value stay limited as before, only the real
amount of cash has had the limit raised like this.
Finally there have been a whole slew of bug and crash fixes again, see
below for the full list.
So enjoy the new version, and yes, we *are* getting closer to a release...
any month now... :)
Josef
All changes in 2.5 beta 6 (r472):
- updated Czech, Spanish, French translations, added Catalan translation
- fixed action D global variables getting set as soon as flag is green
- by steven_h:
* implemented truck stops
* made plane speed in callback 36 update whenever movementstat
changes
- by Csaba:
* fixed FIFO data being stuck if an order is skipped manually
* fixed station trigger 3 and animation trigger 4; now they should
work even without gradualloading
* fixed Unicode crash if non-ASCII manager initials were used
* added industry variable 64 for checking the distance of closest
industry with given type
* fixed TTD bug: halving max. production causes zero production
* fixed TTD bug: vehicles stopped then restarted again retained their
old speed
* fixed displaytownsize breaking newtownnames, causing duplicate
names and incorrect order
* fixed bug: cargo cost multipliers were applied incorrectly,
sometimes causing a crash
* fixed bug: ships sometimes had incorrect default cargoes and
refittability
- by Oskar:
* fixed display of coast under higherbridges if canals is off
* fixed canals/higherbridges coast code, reduced size
* changed the diagonal flood code by Lakie, less code called by tick,
bridges use the action 5 coast sprites aswell
* new routine for the company vehicle summary so it allows more then
255 vehicles
* fixed clicking train refit/reverse button, refit wrong button gets
pressed, reverse button not at all
* added hack to generalfixes to show long directory names in WinTTD
- fixed bug where entering à opens the "Quit game" window
- stop action D sprite GRM from allocating sprite in main menu GRF status
window
- added categories to all switches (shown in switches.xml output)
- loadallgraphics switch has been obsolete for a while; marked it as such
- fixed veh.var 45 having inconsistent values
- make callback 36 support train prop 25
- by Lakie:
* now flooding diagonally from slopes into the sharp corners as well
* implement 32px vehicle separation in train depot (grf var 9E bit 3)
* fixed a TTD bug which allowed tiles under a bridge to flood with a
vehicle on them
- support for 64bit cash values
--
Josef Drexler
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